Monday, November 21, 2011

Marvel Legends Showdown (aka Superhero Showdown)

I would occasionally use the Wikipedia article on ToyBiz's SHS - Super Hero Showdown - Marvel Legends Showdown line of 4-inch sized action figures. There was a great checklist for both the figures and the cards that were packed in with them. Recently some Wikieditor decided that he didn't like the checklist in the article and deleted it. I'm still trying to work it out but I don't know what will come of it. Regardless of the final outcome, I'm posting the content here so that it will not be lost entirely. Feel free to check out the entry on Wikipedia ("Marvel Legends Showdown") and post on the discussion page for it support for keeping the information intact. Thanks. Also, please note - I am NOT the author of the following content, rather it is from the good contributors of the original SHS Wikipedia article.

Marvel Legends Showdown
From Wikipedia, the free encyclopedia

Marvel Legends Showdown (initially named Marvel Superhero Showdown) is a collectible tabletop game in which the primary component is action figures and cards. It was a collaboration between Upper Deck Entertainment and Toy Biz (Now known as Marvel Toys).

The was played on at least a 3x4 grid of Panel cards. Panel cards broke into two categories; Locations (Places in the Marvel Universe) and Plot Twist (Special events that occurred on that space) The goal was to move around the Panel card grid and knock out your opponents character with Punches, Kicks, or shooting them with an included projectile launchers. Once you did three damage to a character he/she was out. The more characters on each side, the larger the Panel grid had to be. (2 on 2 a 4x4 grid, 3 on 3 a 5x5 grid, 4 on 4 and 6x6 grid and so on)

It was released in 2005 with two starters and two waves of five boosters each. The set was renamed Legends Showdown to tie it in to the popular Marvel Legends figures. The first two starters and booster sets were re-released with the new name, plus 2 new starters, 3 rider packs, and two new waves of boosters (Though these two waves 3 and 4 had limited release, seen in comic shops and KayBee Toys shelves rarely). Toy Biz changed its name to Marvel Toys and then sold the rights to all Marvel action figure properties to Hasbro. Marvel Legends Showdown was not one of the product lines that transferred over.

The Starters included 2 figures, 2 projectile launchers, 3 power cards for each figure, 12 Panel cards, and 2 dice.

Boosters included a figure, a projectile launcher, 3 power cards for that character, 3 random power cards for other characters in the set, and 1 panel card.

All characters had at least 6 Power Cards, but some may have had up to 10 or 12! (Spider-Man had 3 different figures, starter Spider-Man had cards 1-3, Black Costume Spider-Man from the Booster had cards 4-6, and sometimes had cards found only in the boosters.)

Checklist

Figures
Starter Wave 1


Spider-Man vs. Thing
Hulk vs. Wolverine

Booster Wave 1

Berserker Wolverine (chase)
Black Costume Spider-Man
Doctor Octopus
Ghost Rider
The Punisher
Booster Wave 2
Captain America
Dr. Doom
Human Torch
Iron Man
Spider-sense Spider-Man (chase)
Rider Wave 1
Ghost Rider on Motorcycle
Namor on Hammerhead Shark
Wolverine on Chopper

Starter Wave 2

Magneto vs. Colossus
Mole Man vs. Mr. Fantastic
Booster Wave 3
Beast
Elektra
Green Goblin
Juggernaut
Silver Surfer

Booster Wave 4

Cyclops
Daredevil
Invisible Woman
Thor
Venom

Repaints and Variants

Beast's standard fur colour is blue, but the figure has a grey fur chase variant.
Daredevil's standard outfit is red, but the figure has a yellow and black chase variant.
Elektra's standard outfit is red, but the figure has a white costume chase variant.
Invisible Woman's standard outfit is blue and black, but the figure has a blue and white costume chase variant, as well as a semi-transparent variant.
Mr. Fantastic's standard outfit is blue and white in the starter set, but the figure has a blue and black costume chase variant.

Panel Cards

Wave 1 (Starter Wave 1 and Booster Waves 1 and 2)

P-01 360 Degree Vision
P-02 Acrobatic Dodge
P-03 Armory
P-04 Asgard
P-05 Base of Operation
P-06 Baxter Building
P-07 Blind Alley
P-08 Blindsided
P-09 Burning Mad
P-10 Cerebro
P-11 Daily Bugle
P-12 Danger Room
P-13 Dark Alley
P-14 Doc Ock's Lab
P-15 Earthquake!
P-16 Find Weakness
P-17 Flurry of Blows
P-18 Graveyard
P-19 Gust of Wind
P-20 Handy Weapon
P-21 Huge Target
P-22 Leg Sweep
P-23 Medical Attention
P-24 Mindless Attack
P-25 Muir Island
P-26 Mystical Transformation
P-27 Not So Fast
P-28 Outnumbered
P-29 Rejuvenation
P-30 Revenge Strike
P-31 Road Block
P-32 Stop Time
P-33 Super Punch
P-34 Teleportation
P-35 Victory Stance
P-36 War Room

Wave 2 (Starter wave 2, Rider sets, Booster Waves 3 and 4)

P-37 Absent Friends
P-38 All in Due Time
P-39 Armed to the Teeth
P-40 Avalon Space Station
P-41 Body Blow
P-42 Boulder Toss
P-43 Caught Off-Guard
P-44 Come to Me!
P-45 Desperate Measures
P-46 Double Trouble
P-47 Field Dressing
P-48 Genosha
P-49 Hostage Situation
P-50 Meditation
P-51 Mega Punch
P-52 Nerve Center
P-53 New Fantastic Four Building
P-54 Parry
P-55 Phoenix Rising
P-56 Pride
P-57 Reed's Underwater Lab
P-58 S.H.I.E.L.D. Base
P-59 Sabotage
P-60 Sanctuary
P-61 Smash!
P-62 Strength in Numbers
P-63 Surge of Power
P-64 Surprise Attack
P-65 Knee Strike
P-66 The Dojo
P-67 The Maelstrom
P-68 Uncontrollable Rage
P-69 Underground Base
P-70 Underwater Arena
P-71 Brute Force Attack
P-72 Weapons Locker

Power Cards

Beast

BST-01 Acrobat
BST-02 Feral Rage
BST-03 Super-Leap
BST-04 Genius
BST-05 New Perspective
BST-06 True Blue Friend

Captain America

CAP-01 Retrieve
CAP-02 Ricochet
CAP-03 Shield Bash
CAP-04 Leadership
CAP-05 Shield Defense
CAP-06 Tactics

Colossus

COL-01 Organic Steel
COL-02 Stand Firm
COL-03 Strength of Character
COL-04 Fastball Special
COL-05 Self-Sacrifice
COL-06 Transformation

Cyclops

CYC-01 Defensive Blast
CYC-02 Optic Blast
CYC-03 Surprise Attack
CYC-04 Leadership
CYC-05 Overload
CYC-06 Revenge

Daredevil

DAD-01 Baton Strike
DAD-02 Heightened Senses
DAD-03 Sonar
DAD-04 Amazing Agility
DAD-05 Man Without Fear
DAD-06 Swing Line
DAD-07 Blind Luck

Doc Ock

DOK-01 Dangerous Experiment
DOK-02 Tentacles of Fury
DOK-03 What are the Odds?
DOK-04 Easy Eight
DOK-05 Four-way Attack
DOK-06 Idle Hands

Dr. Doom

DRD-01 Plan B
DRD-02 The Power Cosmic
DRD-03 Reign of Terror
DRD-04 Decoy Program
DRD-05 Mystical Confusion
DRD-06 Mystical Fog

Elektra

ELK-01 Crossed Blades
ELK-02 Double Sai Strike
ELK-03 Waiting in Ambush
ELK-04 Concentration
ELK-05 Mystical Training
ELK-06 Group Tactics
ELK-07 Contract
ELK-08 Counterstrike

Ghost Rider

GHR-01 Chain Attack
GHR-02 Relentless Assault
GHR-03 Revenge
GHR-04 Burn Rubber
GHR-05 Penance Stare
GHR-06 Vengeance
GHR-07 Burning Mad
GHR-08 Road Warrior
GHR-09 Spirit of Vengeance
GHR-10 (Unconfirmed)

Green Goblin

GRG-01 Strike From Above
GRG-02 Flight
GRG-03 Pumpkin Bomb
GRG-04 Hostile Takeover
GRG-05 Inner Struggle
GRG-06 Paranoia

Hulk

HLK-01 Crushing Blow
HLK-02 Getting Angry
HLK-03 Super-Leap
HLK-04 Hulking Out
HLK-05 Hulk Smash!
HLK-06 Rush of Adrenaline

Human Torch

HMT-01 Flight
HMT-02 Heat Wave
HMT-03 Nova Flame
HMT-04 Cosmic Radiation
HMT-05 Flaming Aura
HMT-06 Nova Burst

Invisible Woman

IVW-01 Force Bubble
IVW-02 Flight
IVW-03 Enraged
IVW-04 Stealth Strike
IVW-05 Force Field
IVW-06 Invisibility
IVW-07 Shockwave
IVW-08 Psionic Blast

Iron Man

IRM-01 Focused Blast
IRM-02 Jet Boots
IRM-03 Power Strike
IRM-04 Recharge
IRM-05 Energy Shield
IRM-06 Wide Beam

Juggernaut

JUG-01 Flying Tackle
JUG-02 Mystical Energy
JUG-03 Smash!
JUG-04 Appetite for Destruction
JUG-05 Steamroller
JUG-06 Unmasked
JUG-07 Invasion
JUG-08 Reckless Charge

Magneto

MAG-01 Flight
MAG-02 Magnetic Personality
MAG-03 Magnetic Force
MAG-04 Entangle
MAG-05 Leadership
MAG-06 Twisted Metal

Mole Man

MOM-01 Bojutsu Strike
MOM-02 Burrowing
MOM-03 High Ground
MOM-04 Sewer Surprise
MOM-05 Sinkhole
MOM-06 Summon Monster

Mr. Fantastic

MRF-01 Brilliant Mind
MRF-02 Framistat
MRF-03 Stretch Attack
MRF-04 Far-Reaching Plans
MRF-05 Long-Range Grab
MRF-06 Twisted Dodge

Namor

NAM-01 Flight
NAM-02 Force of Will
NAM-03 Shark
NAM-04 (Unconfirmed)
NAM-05 (Unconfirmed)
NAM-06 (Unconfirmed)

Punisher

PUN-01 Extra Ammo
PUN-02 Outgunned
PUN-03 Punishment
PUN-04 Cover Fire
PUN-05 Dual Sidearms
PUN-06 Fully Loaded

Silver Surfer

SIS-01 High-Speed Turn
SIS-02 The Power Cosmic
SIS-03 Surf's Up
SIS-04 Cosmic Awareness
SIS-05 Molecular Control
SIS-06 Tireless Warrior

Spider-Man

SPM-01 Spider Strength
SPM-02 Web Shooter
SPM-03 Web Slinging
SPM-04 Alien Symbiote
SPM-05 Come To Me!
SPM-06 Spider Reflexes
SPM-07 Sticky Situation
SPM-08 Altered Genetics
SPM-09 Spider Senses
SPM-10 Wall Crawling

Thing

THG-01 Batter Up!
THG-02 It's Clobberin' Time!
THG-03 One-Two Punch
THG-04 Charge!
THG-05 Rock Solid
THG-06 Stomp!

Thor

THR-01 Divine Protector
THR-02 Hammer Time
THR-03 Mjolnir
THR-04 Flight
THR-05 God of Thunder
THR-06 Retrieve

Venom

VNM-01 Keen Senses
VNM-02 Rage
VNM-03 Web Slinging
VNM-04 Fear
VNM-05 The Symbiote
VNM-06 Tongue Lashing

Wolverine

WLV-01 Combat Reflexes
WLV-02 Healing Factor
WLV-03 Snikt!
WLV-04 Berserker Rage
WLV-05 Deep Wound
WLV-06 Nasty Surprise
WLV-07 Heightened Senses
WLV-08 Intense Training
WLV-09 Chopper
WLV-10 In One Swing
WLV-11 Shrug It Off
WLV-12 (Unconfirmed)

Friday, September 16, 2011

Quick Guide to Listing on eBay (Sept 2011)

My cousin asked for some information about listing on eBay. I just wrote up the following for him and thought that someone else out there may also find it useful. Of course, I'd love any feedback - not just to this entry but also to eBay listing, selling, buying, etc.

Listing an auction:

General thoughts. I do a large volume of sales so I tend to make my listings generic and then put the specific information in the title and with the picture/s of course. Then, when I list the next item I can choose "list a similar item" and all of my previous information is already saved. When I do a round of listing, then a few days later list more, I can either choose an active listing or a completed listing and select "sell a similar item" from that as well. That way I rarely have to re-enter all the following crap every time.

Auction vs fixed price. I generally like to list at a "fixed price" and then allow bidders to make an offer. I'm surprised at how many people simply buy out-right rather than make an offer first and try to save a buck or two. Oh well, works out for me. Auctions work better for very rare, very popular, or unique (custom) items. There's little to go on to form an idea of a good price for those items as they vary so wildly or there's no comparison available. With my fixed price listings, I can easily search completed items of the thing I'm selling, sort by Highest first, then use a dollar amount usually just under the highest completed auction. That's typically a good starting point for haggling. Haggling is a fine art and I'll let you figure out how do it so that it works for you, but if I have time I'll make some notes about it later on.

__________________
The listing itself:

Pick a category. You can pick an additional category, for an additional charge, but I never have. People that want what I'm selling know how to put an adequete search together.
If I'm listing something simple and popular - ie GI Joe, well it's not a problem to pick the right category. If I'm selling something not quite as popular, I'll search completed auctions for the same or similar item and see what they were listed under.

Title. We now have some extra characters available so we can be a little wordy, but I still find it best to clearly state the name/title of the item and the line it comes from in addition to keywords someone searching for it might use. Additionally, I put the item name itself in CAPS to draw attention.
Good: "GI Joe Pursuit of Cobra ROCK VIPER moc POC 25th"
Bad: "rock viper carded"
I don't recall a time that I've used a subtitle - same as additional category.

Condition. People actually use this, but I'm old-school and expect all information I need in the description. Anyway, I ran into some problems and learned - only use New if it is literally new in a box or on a card. Whenever in doubt, just put used as a default.

UPC. only use this if you're selling media - CDs, DVDs, books, etc.

Item Specifics. I don't use this. Some customers might, but with the number of auctions I list I'm not taking the time to change this setting for every listing.

Pictures. I typically post only one picture (free) for the vast majority of my items. I'll post a second picture (0.15) if I'm posting a custom or special item. Generally, for me, that first picture is a very bare-bones picture. It shows the item with all accessories, cardback, box, whatever that it will come with. I usually through in a ruler or tape measure so that idiots don't constantly ask me how fucking tall it is! (sorry, I used to get that question all the damn time). Anyway - the second picture shows the item in comparison to other, similar items. So if I'm selling a custom GI Joe, I'll put him in an action pose with normal figures so the buyer can get a feel of how it will look in their displays. NOTE: it's very important to state in the auction description what is included/not included. Even with that I've had idiots buy a custom thinking they were getting the five figures AND the custom figure in the first picture. Still happens once in a while.

Item description.

This is an example from one of mine:
This auction is for the DC Direct figure shown here. The figure is in good, non-played with condition.

This figure is fits in with other DC Direct 6 inch figures as well as Mattel's DC Superhero Classics and DC Universe Classics figures.

Shipping for this auction is $8.00. I will combine shipping - please wait for invoice.

NOTE: I will take a dollar off of shipping if you don't want the card shipped, just let me know after purchase and I'll send out an updated invoice.

Payment is due in 3 days of auction's end. Note: in accordance with new eBay rules I can only accept Paypal for payment. Only US bidders please - no international bids. If you have any questions, please ask and be sure to check out my other auctions for more action figures!
________________________
I occasionally get people asking if they can pay with cashier's checks or money orders because it's not actually against the rules to accept them, but it messes with my business process so I don't. You can if you're cool with that, but it takes more time and opens you up to potential fraud.
I do a general one- or two-line description of the batch of figures I'm listing. I imagine you'll want to be more descript with your stuff. It's up to you. Certainly with a custom you'll want to describe it quite a bit.
Listing the shipping charge is redundant, but I like to do it anyway. Mention that you'll combine shipping and so on.
In this batch I had loose figures that I saved the cardbacks for and was including it by default. If the buyer didn't want it I'd charge less shipping because it is easier and often slightly cheaper to ship without the cardback.
According to eBay you can file a "non-paying bidder alert" 4 days after payment hasn't been received. Do this as soon as you can. If the deadbeat hasn't paid right away, this MIGHT get them to make good sooner. I don't accept non-US bidders because frankly it's a huge pain in the ass to get international shipping done right and estimated correctly. I get flak for this, but it's my business and I try to make it as easy to run as possible.

Listing Designer. I ignore that flashy stuff, but if you want to play with it, I don't think it hurts your listings... much.

"Choose how you'd like to sell your item"
This is where you select auction vs fixed price and time periods. I'm a power-seller and top-rated seller so I get a few discounts in different ways. You'll have to find a good mix of settings and starting prices that meet your comfort level and yet still are profitable.
Like I said I do about 80% fixed price and allow best offers. I don't typically put in automatic thresholds for accepting/denying.

Duration. Go for as long as possible. for fixed, do 30 days, auctions, do 7 if you can. I think that auctions ending on a weekend do better than those on a week day so you can do 5 or 7 based on when you list so that the end falls on a weekend. for the fixed it doesn't matter when it ends because people can just buy it any time. I think there's an extra fee for 10 days so I don't do that. I just list it 3 days later. I'll occasionally use a scheduled start time but mostly just as a place-holder for an auction. If I have time to write up an auction on Friday, I'll put in a scheduled start time of late sunday, then when I have a moment Sunday morning or Saturday afternoon or whatever, I edit the "pending" auction for an immediate start and don't get charged the scheduling fee. It's a little trick to save an auction for later and not pay for it. At least I think this still works.

Payment. I accept paypal only. You click the box and put in your paypal email address. I don't currently use the "immediate payment required" for the buy it now, but with all the deadbeat bidders/buyers I've been thinking about it. I'm not sure the best way to go about combined shipping discounts then, but oh well - it's in-development for me for now.

Shipping details. This is where you set up the shipping rates. If you can give a sure-fire weight then you can use this to estimate exact shipping fees. I like to just put a flat shipping rate out there. Sometimes I pay more, some less, but it usually works out in the end. Be sure to put a handling time in. I put two days, but I'm experienced and know I have all the materials I could possibly need to ship an item readily at hand. I suggest you put down 4 days probably until you get the hang of it. Oh, you can put in rules for shipping discounts, but I always do that manually. It might help get a little more business if I did it automatically as the customers can see exactly what will happen, but my customers seem happy enough without it.

International shipping
. I put "none" and recommend you do too, at least at first until you get the hang of the whole process.

Buyer requirements.
I put the most restrictive stuff on there as possible as far as buyers with unpaid item strikes, negative feedback, and countries that I don't ship to.

Return Policy. Put what you're comfortable with in here. Be aware that people are awfully creative with returns though. I sold a mint comic, guy returned another comic of lesser condition in its place but I couldn't prove it and had to refund the original amount. I don't refund the original shipping charge unless it's my mistake and I don't pay for return shipping.

Additional Checkout instructions. This gets sent with the invoice so I put in the whole "Payment is due within three days of auction's end." and Paypal only stuff.

Friday, August 19, 2011

Wizard World Chicago (2011)

Last weekend I made it back to Wizard World Chicago for the first time in four years. It was actually a really great time with lots of friends and excitement. I was struck immediately though by the absence of any of the major comic book companies as well as no Mattel and no Hasbro. I guess a lot has changed since the last time I was there.

Fortunately I was able to buy up all the SDCC exclusives that I wanted from Hasbro directly from HTS.com. They arrived a couple of days before I left for WWC. Additionally on the way back from WWC I scored the mass market version of the Sentinel, which is great.

It's good that I was lucky with my toys before and immediately after the show because just about every vendor at the con had only stuff that was currently (and readily) available at retail and/or strictly had eBay-level price points. When I normally can expect to fill many holes in my various collections I was only able to score a hand full of items direct at the con. Mostly that was out of boredom with the selection to be honest. Fortunately I don't only go down for the toys!

Friday, June 24, 2011

Orange Lantern Constructs

I just have to share this picture with you. It is the first and probably only time all my custom Orange Lantern Constructs will be united for a picture. I'm selling all these off soon, but I never got them into a nice display so I had to do it at least once.






Okay, so I put all three pictures I took up there on the off chance that a slightly different angle gives you any added value.

I like 'em, but not enough to keep my six-inch figure collections.

For funsies, here are my Sinestro Corps:

Friday, June 3, 2011

Re-Working My Collecting

Hey all,

Just a little update for anyone that cares enough to pay attention. The conversion of my collecting habits from six- to four-inch figures is about 50% complete. I've sold through nearly all my Marvel six-inch and have gotten a foothold on selling my DC six-inch stuff. My miscellaneous six-inch stuff has been moving pretty well too.

With that, I've gotten nearly all the Marvel Universe figures I'm looking for and have started into the Thor and Captain America lines. The four-inch Spider-Man and Iron Man lines are pretty well covered too. It's crazy that you can walk into the toy department at your local retail store and see Marvel line after Marvel line - Iron Man, Thor, Spider-Man, Captain America, Marvel Universe, and I suppose the argument could be made for Transformers and GI Joe too as they spent most of the life of their property at Marvel Comics. It's a good time to be a collector - bad time to be a wallet.

Once I get most of the six-inch stuff cleared out and some space freed up I plan to get some nice displays and dioramas set up. At least you've got that to look forward to!

Until then...

Monday, March 28, 2011

DREADNOKS! (I found some old pics)

A few years ago, after I took down my USS Flagg, I put out all my Dreadnoks - well all the 'noks I had up to that point. This is just a table that I had in my basement, so no background shots or diorama stages yet.



Here is my custom firebat. I think I'll likely give it a better paint job - ie something like how the 'noks would paint it up. The story is that as part of their pay for doing jobs for Cobra, they got to raid the junked vehicles and spare parts. This thing still has some power, but not enough for sustained flight - just enough to go cruising through swamps and short hops to get the surprise on the Joes. I added a fixed cannon for some added firepower. In my old notes I called it the Dreadnok Wombat - but since wombats are particularly well known for their ability to fly I should probably change it. Dreadnok Swamp-Turkey? Flying Squirrel?



I think that I have 18 or 24 of the Dreadhead figures. For a while there these guys were going dirt-cheap. I'd buy the set for a fairly low price, then sell off the other figures and usually end spending just a few bucks per. I also created a custom using the same parts as a squad leader or whatever. I've got these guys as crew on vehicles and performing whatever tasks around the 'Nok camps and bases.



Copperhead always struck me more as a Dreadnok than a Cobra. Everything from his color-scheme to his vehicle choice to his filecard bio. So I gave him an even more Dreadnok-ish paint job and a new position on the 'Noks.



I turned some spare parts into a new Dreadnok vehicle. In this case, the vamp was a badly painted custom I got in a lot of other junk. I cleaned it up a little, added some guns and threw together a new driver. Bam. Done. I called this vehicle the Gun-runner as it apparently is used to run guns as that's evil the Dreadnoks are bad guys. Sure, makes sense. Though the vamp isn't well known for it's cargo space. I should re-think that. The driver's name is Nitro.
Yes - that is a Jason custom in the background. He is cool. He even has a disfigured head under the goalie mask. I'll probably get around to posting about him someday.



Here are my Dreadnok versions of the HISS and Snow Cat. I call them the Dragon and the Swamp Masher (II). The HISS was rather fun to do, I added some accessory pack missile launchers and gave it a sold paint job. Eventually I think I might re-do the guns into flame-throwers as that was the original inspiration for the name. The Snow Cat didn't get much modification - just a paint job and replacement missiles. I left the canopy off as I figured that in a swamp they wouldn't need it.



This wolverine vehicle (and similar deco'd Ferret) were purchased off of ebay, pretty much as is. The original owner made them as custom Warhammer vehicles, but I think they look great as Dreadnok stuff. I called the Wolverine the Warhammer in honor of that. I think that I'll paint all the missiles with that spiral paint-job as it's pretty cool looking.



Just another shot of my Dreadheads.



And finally a ground-level shot.



I'm looking forward to setting up a massive display for these guys. Since these pictures were taken I've added quite a few more pieces. I got a few guys with dirt bikes, the Convention Dreadnok STUN and two Convention Cycles. There's also a few more motorcycles and diorama pieces.

In addition, I've added a few more figures - several custom figures, but also the Viper (version 4) got added to the rank. The story on that is Cobra Commander insisted that a few of his Vipers accompany Zartan and the noks on a particular mission. In response to being forced to have these outsiders around, Zartan made them wear these ridiculous uniforms as punishment.

That's all for now, thanks for reading!

Friday, March 4, 2011

More Custom Six-Inch Marvels

Here are some additional customs that I made and/or sold on eBay lately.

This is "Truth". He was just a skin-job. I took the classic Cap figure out of the package, gave him a darker skin tone = done. He sold - well.



Skrull Colossus and Skrull Cyclops. I'm keeping the Colossus for use with my Marvel Universe figures - his six inch height will make him a Giant-Man/Colossus hybrid as seen during the Secret Invasion event. Cyke is for sale, but not moving fast as of yet. Colossus is a Mr. Sinister with Skrull head + paint. Cyke is a Skrull body + modded Cyclops head.



Nick Fury, of SHIELD, in business suit. Clark Kent from DCSH with the Nick Fury head from the recent 2-pack + a little sculpy for the neck post. Listed but not moving mast.



SHIELD group-shot. Jet-pack soldier, Modern Nick Fury, Black Widow LMD (Battle Damaged), and others. The Modern Nick Fury was an Ultimate Nick Fury with headswap from the 2-pack and a harness (from the Jet-pack soldier). The Black Widow LMD was originally a battle-damaged Terminator X that my old friend Snake-Eggs from Mexico made. I believe there was a post about Snake Eggs so I won't bore you with the details. Needless to say he won't be getting anything from this sale as he has owed me money for years now. Modern Nick and the JetPack soldier both sold, but the LMD is not moving fast.



Jocasta! I took FF box-set Invisible Woman body and gave her a modded Mystique head. Then I painted it all white, then all silver. Easy-peasy, and sold! Yes - I am basically using whatever parts from my parts bin to make sale-able customs. It makes more financial sense than just selling a box of parts!



Skrull Wolverine, Skrull Mr. F and Spider-Woman. She sold before I could Skrullify her. The other two have not yet sold. I don't think I've sold a six-inch Skrull custom yet. Perhaps I'm looking for too much. I did sell two 4-inch Skrull customs (thing and human torch) that I'll have to put pictures up of sometime soon.



This is my normal Hasbro Fantastic Four Classics Mr. Fantastic. I used a Torch body and elongated Mr. F head to make this appearance. He's not my best work. The paint job is sub-par and I should have smoothed out the "flames" better. Regardless - he sold!



Emma Frost head fix. Sold.



Iron Lantern - from the Amalgam Universe! I had the GL Hal Jordan head and actually a Magneto body left over (from making the Red Lantern Hal Jordan custom!). I painted him to more or less match the actual Amalgam Universe appearance (minus the helmet of course). He hasn't sold yet - but I'm not surprised. How many people even remember the Amalgam Universe?




That's it for now! I'm down to the home stretch of about 30 to 40 figures left to sell.